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Written by Rodney Reynolds
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Thursday, 30 August 2007 |
"2k’s new FPS Bioshock has been hyped up the wazoo from both fans, magazines, news, and Jack Thompson alike. (Come on, you know that if Thompson is complaining about something it has to be good.) Many are even saying it’s the best thing since the sliced breads known as Counter-Strike and Halo." ~bonafidereviews.com
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TTGamer have today posted a review of BioShock for the PC. Does the "spiritual successor" to the System Shock series live up to the hype? Perhaps the better question is, just how easily does it eclipse it?" ~tweaktown.com
"Character models are what you'd expect from a contemporary top-tier
shooter: detailed creatures with believable and varied animations.
Splicers move fast, but cornering one (or gazing at a corpse) reveals
accessories such as hats and handbags. Big Daddies are the real visual
treats, though. Observe one as it steadfastly and slowly shadows a
Little Sister, and you'll note the intricate details and fluid
animation. Without speaking, these creatures communicate more through
movement alone than the most loose-lipped of characters in other games.
When provoked, however, all subtleness is cast aside; when on the
offensive, a Big Daddy is a fast-moving and lethal killing machine." ~yougamers.com
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