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Written by Rodney Reynolds
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Tuesday, 17 April 2007 |
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Page 1 of 16
New Page 1
USER LICENSE AGREEMENT FOR GODEM ONLINE INC. (3dGameMan.com):
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here
Updated: Feb. 16, 2008
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Please note that this Hardware Selection Guide for
building a KICKASS Gaming Rig is updated frequently to reflect the new
computer trends. This insures that this guide is always current and
accurate. Please check back to insure you are looking for the right
gear.
For the discussion thread on this guide,
click
here
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Before I get knee deep in computer lingo, let me highlight on my
personal history with computers.
I was first exposed to computers way back in high school, which was in
1985. I still remember the beloved Commodore 64 (C64) my parents spent
a fortune on. You really couldn't do much with it, but it was still da
bomb! I was the only student in the class who typed their assignments
on computer and printed it off using a dot matrix printer though. Oh,
any of you out there who experienced the C64 might remember the games.
One in particular that I loved was Mission Impossible. I digress; let
me get back on topic. The next system for me was a 8088, which was a
definite step up from the C64. It still couldn't do many complicated
graphs though, which I needed for University. So onward to the 386 and
that wasn't much better, but it could do a few simple graphs. Next was
a 486, which rocked because you could play games like Castle
Wolfenstein, connect to Bulletin Board Systems, and do even more
complicated graphs. It's funny looking back at it now.
That was over 20 years ago and I'm still hooked on computers, but now
they've gotten a lot faster. Although, I suspect in 20 years looking
back at today's computers, they will be considered very slow.
Nonetheless, let's get started selecting hardware.
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