|
|
|
Kickass Gaming Rig Guide |
|
|
|
Written by Rodney Reynolds
|
|
Tuesday, 17 April 2007 |
|
Page 1 of 16
New Page 1
USER LICENSE AGREEMENT FOR GODEM ONLINE INC. (3dGameMan.com):
click here
Published: April 17, 2007
(Updated: March 10, 2008)
-------------------------------------------------------
Please note that this Hardware Selection Guide for building a KICKASS
Gaming Rig is updated frequently to reflect the new computer trends. This
insures that this guide is always current and accurate. Please check back to
insure you are looking for the right gear.
For the discussion thread on this guide,
click here
-------------------------------------------------------
Before I get knee deep in computer lingo, let me highlight on my personal
history with computers.
I was first exposed to computers way back in high school, which was in 1985. I
still remember the beloved Commodore 64 (C64) my parents spent a fortune on. You
really couldn't do much with it, but it was still da bomb! I was the only
student in the class who typed their assignments on computer and printed it off
using a dot matrix printer though. Oh, any of you out there who experienced the
C64 might remember the games. One in particular that I loved was Mission
Impossible. I digress; let me get back on topic. The next system for me was a
8088, which was a definite step up from the C64. It still couldn't do many
complicated graphs though, which I needed for University. So onward to the 386
and that wasn't much better, but it could do a few simple graphs. Next was a
486, which rocked because you could play games like Castle Wolfenstein, connect
to Bulletin Board Systems, and do even more complicated graphs. It's funny
looking back at it now.
That was over 20 years ago and I'm still hooked on computers, but now they've
gotten a lot faster. Although, I suspect in 20 years looking back at today's
computers, they will be considered very slow. Nonetheless, let's get started
selecting hardware.
|
|